And this is naturally unthinkable to the Protoss.įunny enough, Duran has the same goal. Evidently he/it/they think that because Xel'Naga created both species. The Overmind's goal is to assimilate the Protoss into the Swarm to create something perfect. Still, she does make a superb villain in Brood War so it all worked out well. I have vague recollection that Kerrigan was somewhat late addition to the game, explaining this issue. The only thing she does is to chase Protoss on Char, yet her powers do not actually contribute to the war against the Protoss. And this is visible in the story, as the Overmind claims Kerrigan is a key to the Zerg victory yet nothing in the campaign really indicates this is the case. Blizzard wanted a human viewpoint for the Zerg campaign. Kerrigan is a creation of the first point actually. Starcraft 2 has motiveless wars fought for unclear reasons, and there's a random space-god. Starcraft story is one where humans end up in a middle of an ancient and epic scale conflict. I'm still waiting for the true SCII's story. Well, Amon and the Hybrids actually were the real enemies in the overall plot, but only in Legacy of the Void they got that treatment. Brood War set of events made clear that Kerrigan and the Hybrids bred by Duran were the enemies in SCII, not Mengsk. He was the enemy in both Wings of Liberty and Heart of the Swarm. But Blizzard treat him like the foe to be dealt with. What annoyed me is how much importance Mengsk got in SCII's plot, after how bad his ass got kicked in Brood War. Samir Duran, one the most mischievous characters from Brood War, and one of the biggest prospects plots for SCII's story barely had any appearence in the final run, and when it did, barely ressembled the Brood War personality at all. How they managed to ruin Kerrigan character is simply unbelievable. Can't believe how bad Blizzard managed to fuck up the way they did. Intel Core 2 Duo E6600 2.4 GHz or AMD Athlon 64 X2 Dual Core 5000+ 3.Playing Starcraft Brood War campaign again makes me sad about how bad, cheesy and embarassing SCII's story was.Intel Pentium D 805 2.67 GHz or AMD Athlon 64 X2 Dual Core 3600+ 3.5GHz.To allow players so fans or newcomers across the world can enjoy StarCraft: Remastered, Blizzard has localized the game into a bevvy of languages: English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese.įor those wondering if they can run StarCraft: Remastered, here’s a handy rundown of the minimum and recommended requirements: Passionate gamers around the world are still playing Brood War, both with friends and competitively, so we’re modernizing the technology behind StarCraft so that they can continue to enjoy the game for many years to come.” “Nearly 20 years ago, StarCraft welcomed millions of gamers to an epic sci-fi universe-and also helped form the foundation for esports as we know it today. Mike Morhaime, CEO and co-founder of Blizzard Entertainment, made a statement regarding the release of this highly acclaimed remaster Easily switch between the remastered and original StarCraft.Player profiles tracking individual stats.Widescreen UHD support for up to 4K resolution.Full graphical upgrade for both the core game and Brood War expansion.Here’s a handy list of improvement made to Starcraft for this spiffed up edition: Interestingly enough, players who opt to pick up the remastered edition of this classic title will be able to play with those who prefer playing with the original StarCraft and StarCraft: Brood War games. Those who decide to pre-purchase the remastered edition of the award-winning RTS will be rewarded with three exclusive building skins along with a co-op commander (Alexei Stukov) and three iconic portraits for StarCraft II. The bundle will include the core game (obviously!) and the Brood War expansion. Blizzard has confirmed that the highly anticipated StarCraft: Remastered will be available worldwide for Mac and PC on August 14th for $14,99.